UI Toolkit: Fixed Painter2D.Arc() notch when preceded by a MoveTo() command. UI Toolkit: Fixed dynamic-transform offset occurring at large coordinates. Terrain: Fixed an issue with default TerrainTools Overlay docking. Kernel: Removed confusing log about -diag-job-temp-memory-leak-validation diagnostic switch when running with it. Graphics: Fixed an issue that VSync doesn't turn off when changing the quality in the Player from "High Fidelity" to "Performant". Graphics: Fixed a crash that could happen when a BatchRendererGroup is not Disposed and is leaked. New 2023.1.0b2 Entries since 2023.1.0b1 FixesĮditor: Fixed duplicated EditorApplication.update delegates being registered when changing editor layout. Visual Effects: Opaque Unlit Output don't write to DepthĭOTS: A dependency error is shown when importing Entities Samples. Universal RP: Fixed y-flipped shading on gizmos in game view Serialization: Serialized field values are lost when switching between branches using Git Scripting: Script component no longer recognized in the Inspector when attached to a GameObject and then moved to a different location in the Project window Scene/Game View: Fixed selected child GameObjects not rendering gizmos when the root GameObject is not also selected. Profiling: Standalone Profiler Crashes when opening Optimization: Editing terrain becomes slow and editor crashes OpenGL: The Scene View flickers when hovering over it with the cursor Metal: Crash on MTLGetEnvCase when building the project for iOS Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro Linux: Fixed panel focus switching when arrow keys are pressed while in play mode Kernel: The order of the Sprites is changed in the drop-down asset creation menu IL2CPP: InvalidCastException is thrown when serializing jagged arrays using BinaryFormatter Graphics: Tests correctly caught the issue so no new ones need to be added. HDRP sample project.Įditor: Deleted prefabs now have the correct font size.Įditor: Fix Mac Editor crash on sprite Drag & DropĮditor: Fixed Shift modifier not allowing to use SceneView tool shortcutsĮditor: Tags color=lightblue and color=grey are now working for text. Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.ĭX12: Fixed a crash observed in e.g.
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